![]() Class and Concept: Swashbuckler « previous next » Author Topic: Class and Concept: The Swashbuckler (Read 487 times) Home Help Search Calendar Login Register 1 / 10 I'm not even going to ask you credit me on this because I just wanted to get this thing out and about. ![]() Note: If you feel like lifting anything from this and making your own handbook or whatever, go ahead. It's in useable condition though, but chances are I need to do more formatting on it and since I'm not experienced in getting a feel for it in Word, comments about improving the handbook can be done via PM or through the usual discussion thread. Respect: +50 I started writing this handbook up well over a year ago, but of course I still don't have it as complete as I would like due mostly to my own half-assedness. Min/Max Boards » Dungeons & Dragons Discussion » DnD 3.5 and Pathfinder » Handbooks » Class and Concept: The Swashbuckler PRINT Pages: Go Down Class and Concept: The Swashbuckler « Topic Start: July 19, 2013, 03:44:21 PM » Jackinthegreen DnD Handbook Writer Posts: 4019 I like green. This is your last chance to save anything that wasn't transferred over. Did you miss your activation email ? Forever Login Login with username, password and session length Search News: We're back up! But the old boards won't be up for much longer before they're deleted. Two of these possibilities include Swordsage for maneuvers and Fighter to maintain full BAB.īack to Main Page → 3.Welcome, Guest. You can trade out the level of Psychic Warrior for any other class that grants a Weapon Focus at first level.If you bring in said feat, be sure to pick up the Collector of Stories skill trick in Complete Scoundrel. If you do so, you can also juggle feats to bring in Knowledge Devotion (Complete Champion) which synergizes well with Eternal Knowledge. If you want Combat Brute, pick up Improved Sunder instead of Weapon Specialization as a bonus feat and replace Melee Weapon Mastery with Combat Brute.Defenses apart from AC (illusions, concealment, distance, etc).Usual defences against meleers (distance, illusions, concealment, etc).Difficult terrain, being unable to make full attacks, being unable to charge.Get a Valorous weapon to double damage on charges.With all the attacks you're making at a threat range of 15-20, be sure to stay in the Blood in the Water stance to get even stronger as combat continues.Get a bonus to attack and damage by combining Stormguard Warrior and Robilar's Gambit.Charge up a big attack with Avalanche of Blades before unleashing either Diamond Nightmare Blade or Time Stands Still.On average, when weighted against an AC of 40, this attack sequence deals 1023 damage. Total damage per attack comes out to 124 (on average).Damage: 1d6 (Double Scimitar) + 5d6+5 (Magic) + 18 (Strength) + 2 (Weapon Specialization) + 2 (Melee Weapon mastery) + 76 (Leap Attack + Shock Trooper + Power Attack) = 6d6+103.Assumed stats at level 20 when combining Shock Trooper, Pouncing Charge, and Raging Mongoose:. ![]() ![]() Combine Shock Trooper with Pouncing Charge and Dancing/Raging Mongoose.Both ends of your double scimitar count as two-handed weapons, allowing you to power attack for great damage.Alternatively, take the 6th level of warblade immediately after the level of Psychic Warrior.Take this trait to qualify for Eternal Blade.Have your weapon be made of Abyssal Bloodiron (Planar Handbook) for an extra +4 to confirm critical hits.Shock Trooper, Improved Critical (Double Scimitar)Īrmored Uncanny Dodge, Eternal Training 2/dayĪt level 20: Warblade 7 / Psychic Warrior 1 / Revenant Blade 5 / Eternal Blade 7 Weapon Focus (Double Scimitar), Leap Attack Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 16 14 16 10 12 8īladebearer of Valenar, Power Attack, Two-Weapon Fighting Use Revenant Blade to treat both sides of a double scimitar as two-handed, pouncing for massive damage. ![]()
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